Controls

Hold Down Left to Click - Shoot

you must wait for the bullet charge meter to be full before shooting

Right Click - Dash

WASD  - Move

GDD Google Drive Link: https://docs.google.com/document/d/1Gs41ZAUT9RQ6s8cuW0KpjzKojkHn9YZ2b6aHuJd-_Jg/...


About This Game

In the game, the player traverses through the levels, while avoiding the light beams of the enemies and killing them. The player can attack by shooting, the bullet type that will be shot depends on the combination of elements the player chooses. After every level, the player gets a new set of elements to choose from, different combination lead to different bullet behavior. The game has 7 levels in total with an additional boss battle. A timer runs during the game, choose the best element combination during the run to get the fastest time.

Comments

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Really polished game! It took me a second to figure out the movement, but once I did, it was incredibly smooth. I really liked the element behavior pairings, and how (once you play enough to learn which element does what) it makes for some interesting planning as you anticipate what future pairings could occur with whichever element you choose. Pixel art was cute, and I really liked the mechanic of being able to push blocks around to hide from the light! Sound design was nice as well. Great work on the whole team!

I loved it! Great work with the theme - i really liked moving the blocks to block the light. 
I struggled a bit mixing the dashing and the shooting (loading the shot each time) - but i still really enjoyed it.

Congratulations, keep up the great work!

Bruh how do I disable hard mode so that I can move?